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Emotions

Zenbo is an emotionally expressive child, He's never afraid to show his emotions with his wealth of facial expressions and agile body. Zenbo never hides his feelings, and he smiles when he's happy and he shows his innocent frown when being yelled at for doing something bad. Being honest and direct pretty much sums up Zenbo's emotional expressions.

Facial Expression

Zenbo possesses 24 different types of facial expressions.

  • Different expressions can be combined to form an even more lively and dynamic personality. An example would be when the machine is powered on:

            Lazy     > Default    >Interested

      

  • Please follow the rule of maintaining a ratio of 80% positive and 20% negative emotions overall for all applications. Zenbo is generally a cheerful child, but occasionally negative emotions will surface, which also adds to the depth of his character.
  • Each condition can be mapped to a variety of emotions, with each emotion being assigned a different weight that represents its probability of occurrence. This gives subtle nuances to Zenbo's expressions while keeping the overall emotional state stable.
  • The "lazy" and "tired" expressions are reserved for when Zenbo's power is running low; please do not use them for any other purposes.
  • The "singing" expression is used exclusively for playing music, please do not use it for other functions.
  • When touched on the head, Zenbo will lower his head and display the "shy" emotion, which may be used in other situations as well if appropriate.

Motion

Zenbo loves to show emotion with his flexible joints!

Built-in movement

Developers of the Zenbo platform can take advantage of preconfigured basic movements, combine them and produce more complex sets of motions that reflect Zenbo's rich emotions.

No.

Name

Description

0

Default_1

Neck position.

Zenbo changes neck position to upward.

1

Defualt_2

Neck position.

Zenbo changes neck position to upward.

2

Nod_1

Neck and base movement.

Zenbo turns left and then head up.

Recommended use: being proud

3

Head_up_1

Neck movement.

Zenbo quickly raises his neck upwards.

4

Head_up_2

Neck movement.

Zenbo raises his neck upwards.

5

Shake_head_1

Neck movement.

Zenbo looks to the left and then right.

Recommended use: feeling bored or tired

6

Head_up_3

Neck position.

Zenbo slowly changes neck position to upward.

Recommended use: being satisfied

7

Head_up_4

Neck position.

Zenbo changes neck position to upward.

8

Head_down_1

Neck movement.

Zenbo lowers his neck downwards.

9

Head_down_2

Neck position.

Zenbo changes neck position to downward.

10

Head_down_3

Neck position.

Zenbo changes neck position to downward.

11

Shake_head_2

Neck movement.

Zenbo looks to the left and right and then back to the initial position.

Recommended use: feeling bored or tired

12

Head_down_4

Neck position.

Zenbo changes neck position to downward.

13

Head_up_5

Neck movement.

Zenbo slowly raises his neck upwards.

14

Head_down_5

Neck position.

Zenbo changes neck position to downward.

15

Dance_b_1

Neck and base. Looping movement.

Zenbo nods his head and spins joyfully.

Recommended use: dancing to fast-paced music

16

Head_up_5

Neck movement.

Zenbo quickly raises his neck upwards.

17

Music_1

Neck and base. Looping movement.

Zenbo nods his head left and right and spins joyfully.

Recommended use: dancing to fast-paced music

18

Turn_left_1

Neck and base movement.

Zenbo slowly turns to the left

19

Turn_left_2

Neck movement.

Zenbo quickly turns to the left

20

Shake_head_3

Neck movement.

Zenbo shakes his head

Recommended use: giving out a “no” answer

21

Dance_s_1

Neck only. Looping movement.

Zenbo nods his head.

Recommended use: dancing to fast-paced music

22

Body_twist_1

Neck and base movement.

Zenbo wobbles.

Recommended use: feeling shy or embarrassed.

23

Body_twist_2

Neck and base movement.

Zenbo lowers his neck downwards and twists his body a little.

Recommended use: feeling unsure. (with expression #2)

24

Dance_2

Neck and base. Looping movement.

Zenbo looks to the left and right gracefully.

Recommended use: dancing to slow-paced music

25

Shake_head_4

Neck only. Looping movement.

Zenbo shakes his head.

Recommended use: dancing

26

Head_twist_1

Neck only. Looping movement.

Zenbo shakes his head.

Recommended use: dancing, reciting

27

Dance_3

Base only. Looping movement.

Zenbo spins to the left and right joyfully.

Recommended use: dancing to very fast-paced music

28

Shake_head_5

Neck movement.

Zenbo looks to the right and then to the left.

Recommended use: Zenbo feeling unsure about who is calling him

42

Head_down_6

Neck movement.

Zenbo quickly lowers his neck downwards.

43

Head_down_7

Neck movement.

Zenbo lowers his neck downwards.

44

Turn_right_1

Neck and base movement.

Zenbo slowly turns to the right.

45

Turn_right_2

Neck movement.

Zenbo quickly turns to the right.

46

Turn_left_reverse_1

Neck and base movement.

Zenbo returns to the position before turning to the left (#18)

47

Turn_right_reverse_1

Neck and base movement.

Zenbo returns to the position before turning to the right (#44)

48

Turn_left_reverse_2

Neck movement.

Zenbo returns to the position before turning to the left (#19)

49

Turn_right_reverse_2

Neck movement.

Zenbo returns to the position before turning to the left (#45)

54

Head_up_6

Neck movement.

Zenbo raises his neck upwards.

1007

Find_face

A special neck movement.

Zenbo will look for a human face. Once he finds one, he will look at this person.

Recommended use: Talking to users, photo shooting

-

Still

Zenbo keeps still and does not change position.


You may combine the above built-in movements into more complex actions. For example, Head_down #8 -> Head_up #1/7 -> Head_up #3
Please take note of the following when using built-in movements:

  • Built-in movements should be as brief and streamlined as possible. An overly complicated combination will take too much time and may even evoke a negative response.
  • Built-in movements are best accompanied with suitable facial expressions and audio content in order to fully convey the intended message.
  • When Zenbo displays an app, he should be at the default angle. His head and body should not be rotating or moving.
  • A special movement is #1007, which allows Zenbo to locate a nearby user and look at him/her while speaking.

Movement and rotation
Being able to move freely about is regarded as one of Zenbo's most desirable features! Zenbo's developer can let the user designate at will which room Zenbo should move to, or which person Zenbo should go and find. These functionalities are built on top of the SLAM Map and the ability to recognize family members. Therefore, before instructing Zenbo to move around, make sure that these prerequisites have been met.

When moving and rotating, please note the following:

  • The average size of a family’s home is not that big, therefore, while adjusting walking speed should be sure to take this point into consideration.
  • If Zenbo is unable to reach his destination (e.g., the door may be locked or a piece of furniture may be blocking the passage), he will make attempts to notify the user. However, if no one comes to his aid, he may simply abandon the current movement task. Therefore, please be sure to notify the user who has initiated the movement task in the event that the task is aborted. Please refer to the "Mobile App" section in this document for the notification options.
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